Visualhero
We solve problems for brands, products and services through design research, visual communication and experience design. Learn more at visualhero.com.
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Fight the good fight
Fight the good fight
How to be an innovator within a large company
Visualhero
Dec 10, 2015
Latest
When to engage an outside design team
Design provides value to a business at any stage, but there are specific points in your company or project where engaging with a design…
firm provides the maximum amount of value to your organization. As an agency that’s worked with everyone from established, large organizations to those at the beginning stages of an idea, we’ve gathered some insights around the best time to bring in outside support from a design team.
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When you need help articulating an idea
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You might have specific ideas around the next iteration of your product and wondering what to do next.
Visualhero
Dec 3, 2015
Thank you, thank you, thank you!
Thank you, thank you, thank you!
How we created a Culture of Gratitude at Visualhero
Visualhero
Nov 24, 2015
Fostering empathy in your product team
Fostering empathy in your product team
Workshops, exercises and takeaways from my Balanced Team Summit 2015 experience
Visualhero
Aug 31, 2015
Why the Balanced Team Summit is unlike any event I’ve been to
Why the Balanced Team Summit is unlike any event I’ve been to
This summer I had an opportunity to be on the committee for the Balanced Team Summit in Grand Rapids. Balanced Team is a vibrant global…
Visualhero
Aug 25, 2015
Radical & Incremental Innovation
Radical & Incremental Innovation
When executed correctly, innovation has the ability to delight consumers, inform brands and evolve value propositions.
Visualhero
Apr 29, 2015
Meetings are for conversations, not just presentations.
Meetings are for conversations, not just presentations.
For the first four years of my career, I worked with a multidisciplinary creative team who taught me the ins and outs of the design…
Visualhero
Jan 26, 2015
“This would be a great job if it weren't for clients.”
“This would be a great job if it weren't for clients.”
And why this attitude has to end.
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When I was getting started in this industry, someone once said to me, “This would be great job if it…
Visualhero
Oct 23, 2014
What Gardening Reminded Me About User Experience
What Gardening Reminded Me About User Experience
By Andy Van Solkema, Principal Designer at Visualhero
Visualhero
Aug 7, 2014
Coloring Lineart in Photoshop
Coloring Lineart in Photoshop
Actionable steps for enhancing art of any quality
Visualhero
Jul 7, 2014
The Good Samaritan Feature
The Good Samaritan Feature
Empowering do-gooders to do good.
Visualhero
Jun 30, 2014
The (Best) Button Size for a Vehicle Center Stack
The (Best) Button Size for a Vehicle Center Stack
A look at how to determine the ideal dimension, layout, and behavior model of a vehicle’s touch-screen display, or “center stack.”
Visualhero
Jun 17, 2014
An Ode to the Sticky Note
An Ode to the Sticky Note
How these little tools help us think big and start small.
Visualhero
Jun 17, 2014
How Human-Centered Design Can Help Video Game Design
How Human-Centered Design Can Help Video Game Design
We will be exploring the HCD method, which stands for human centered design.
Visualhero
Jun 17, 2014
Benchmarking The Coca-Cola Freestyle
Benchmarking The Coca-Cola Freestyle
In Coca-Cola’s words, “There is nothing like Coca-Cola Freestyle in the world of self-serve drink machines.” This statement caught our attention, so we headed out into the world to observe real user interactions and benchmark the product ourselves.
Visualhero
Jun 17, 2014
Science Fiction User Interface
Science Fiction User Interface
For at least 40 hours a week, we are here in our office working together.
Visualhero
Jun 17, 2014
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About Visualhero Design