Visualhero

We solve problems for brands, products and services through design research, visual communication and experience design. Learn more at visualhero.com.

Latest
Fight the good fight

Fight the good fight

How to be an innovator within a large company
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VisualheroDec 10, 2015
Latest

When to engage an outside design team

Design provides value to a business at any stage, but there are specific points in your company or project where engaging with a design…firm provides the maximum amount of value to your organization. As an agency that’s worked with everyone from established, large organizations to those at the beginning stages of an idea, we’ve gathered some insights around the best time to bring in outside support from a design team. ¶ When you need help articulating an idea ¶ You might have specific ideas around the next iteration of your product and wondering what to do next.
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VisualheroDec 3, 2015
Thank you, thank you, thank you!

Thank you, thank you, thank you!

How we created a Culture of Gratitude at Visualhero
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VisualheroNov 24, 2015
Fostering empathy in your product team

Fostering empathy in your product team

Workshops, exercises and takeaways from my Balanced Team Summit 2015 experience
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VisualheroAug 31, 2015
Why the Balanced Team Summit is unlike any event I’ve been to

Why the Balanced Team Summit is unlike any event I’ve been to

This summer I had an opportunity to be on the committee for the Balanced Team Summit in Grand Rapids. Balanced Team is a vibrant global…
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VisualheroAug 25, 2015
Radical & Incremental Innovation

Radical & Incremental Innovation

When executed correctly, innovation has the ability to delight consumers, inform brands and evolve value propositions.
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VisualheroApr 29, 2015
Meetings are for conversations, not just presentations.

Meetings are for conversations, not just presentations.

For the first four years of my career, I worked with a multidisciplinary creative team who taught me the ins and outs of the design…
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VisualheroJan 26, 2015
“This would be a great job if it weren't for clients.”

“This would be a great job if it weren't for clients.”

And why this attitude has to end. ¶ When I was getting started in this industry, someone once said to me, “This would be great job if it…
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VisualheroOct 23, 2014
What Gardening Reminded Me About User Experience

What Gardening Reminded Me About User Experience

By Andy Van Solkema, Principal Designer at Visualhero
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VisualheroAug 7, 2014
Coloring Lineart in Photoshop

Coloring Lineart in Photoshop

Actionable steps for enhancing art of any quality
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VisualheroJul 7, 2014
The Good Samaritan Feature

The Good Samaritan Feature

Empowering do-gooders to do good.
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VisualheroJun 30, 2014
The (Best) Button Size for a Vehicle Center Stack

The (Best) Button Size for a Vehicle Center Stack

A look at how to determine the ideal dimension, layout, and behavior model of a vehicle’s touch-screen display, or “center stack.”
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VisualheroJun 17, 2014
An Ode to the Sticky Note

An Ode to the Sticky Note

How these little tools help us think big and start small.
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VisualheroJun 17, 2014
How Human-Centered Design Can Help Video Game Design

How Human-Centered Design Can Help Video Game Design

We will be exploring the HCD method, which stands for human centered design.
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VisualheroJun 17, 2014
Benchmarking The Coca-Cola Freestyle

Benchmarking The Coca-Cola Freestyle

In Coca-Cola’s words, “There is nothing like Coca-Cola Freestyle in the world of self-serve drink machines.” This statement caught our attention, so we headed out into the world to observe real user interactions and benchmark the product ourselves.
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VisualheroJun 17, 2014
Science Fiction User Interface

Science Fiction User Interface

For at least 40 hours a week, we are here in our office working together.
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VisualheroJun 17, 2014
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